I have a memory of Oricon even being a purple mission when I first started, although I’d need other players to confirm or deny that. I would guess that many players end up doing what I did: play Belsavis’s planetary arc, peek in on Section X if they are curious or want to do the HK-51 quest line, and then go to Oricon because that is on the mission console or because they came across the quest giver droid on the Fleet or Section X. * Speak to D5-F2 on the Imperial Fleet (Introduction to Oricon) In the aftermath of a disastrous sneak attack on ORICON, am Imperial task force must travel to the moon to destroy the terrifying rogue Sith known as the DREAD MASTERS… **SPOILER WARNING: Due to spoilers in this quest chain, you may prefer to complete your class story, Rise of the Hutt Cartel, and the Operations “Hutt Hospitality,” “Explosive Conflict,” “Terror from Beyond” and “Scum and Villainy” first. That’s what I did.Ĭaption: Screencap of the player’s mission console on their ship. I daresay most players just roll into Section X one day and start playing the dailies without the mission that goes with it. He was there for a while, then left, then came back, and now I can’t find him again. As for Section X, it’s not available to F2P players, unless they buy access to the HK-51 quest, and and the quest giver seems to come and go on the Fleet. The quest givers for the Dread Seeds linger around on Section X, the Fleet, Coruscant and Dromund Kaas, but the mission can be completely skipped or completed out of order.
Out of all of these, only the Oricon chain appears on the player’s mission finder on their ship. And it’s clear that’s not the case, and I don’t know if it’s a realistic expectation in any game. Looking at this, it’s clear that the devs were banking on players engaging with all sorts of content and grouping up to wind their way through the storyline. Oricon (Both soloable but one difficult part) Section X (Both soloable but one difficult part)ĭread Seeds (Both soloable but one very difficult part) And then there’s Oricon, which has a solo story section and then additional Ops, the Dread Fortress and the Dread Palace.īelsavis storyline (Imperial only solo story) The Seeker Droid quest line is also soloable, but the final H4 is extremely tough, extremely bugged and may not be feasible for all classes.Īfter that, it’s back to Operations, with Scum and Villainy. It’s now a very difficult H4, and it’s honestly easier to stealth or suicide run to the end than to try to play it. Both mission chains are solable, although the Aurora Cannon - the H4 on Section X - required four players when it was released. Imperial players can also access this Op.įor both factions, you continue to do damage control against the Dread Masters with the Section X daily area and the Dread Seeds seeker droid mission chain. The player actually meets all six and has a chance to make an impression. For Republic players, first contact with the Dread Masters comes from the operation Terror from Beyond, where you learn that those loveable rascals opened a terrifying hypergate that needs to be closed. The Dread Masters storyline starts for Imperial players in the Belsavis planetary arc, which focuses on freeing the Sith from the Republic prison. However, the Dread Masters and their handiwork show up numerous times before that, in several types of content. The events of Oricon conclude the Dread War and the SWTOR storyline surrounding the Dread Masters. It’s also hands-down one of the most frustrating mission arcs in the game.
The map is small but something about it feels very large. The music that exists is discordant often the player is fighting in silence. It’s the one place in the game that feels completely corrupted to me that honestly gives me chills because I know Things Are Bad. It plays out like a nightmare come to life, and that’s exactly what it is.
Oricon plants the player in the midst of a literal hellscape: a Mustafar-esque moon spitting lava with black volcanic outcroppings and caves filled with monsters. I love both the stories established for the Imperial and Republic quest givers alike.
I love the way the Sith are actually invited to join the Dread Masters, and the way the player is compelled to barter lives for secrets. I love the way the Dread Masters’ responses change depending on which class is going through the mission. I have had a request to talk about Oricon (thank you There’s a dailies game guide to follow (I need to get back to Oricon and run a character through to take screenshots), but let’s chat about The Oricon Problem first.įrom a story standpoint, I love Oricon.